The definitive tome of magic runes for 5th Edition! Unearth new races, lore, monsters, & more tied to your favorite languages!
This is the Pre-order Store for the Kickstarter campaign – Caliya’s Chronicle of Runes: A Runic Expansion for D&D 5e. The prices and rewards (including Stretch Goals) are the same as during the campaign and are available until order quantities are locked in.
** 𝐍𝐎𝐓𝐄: Shipping fees will be calculated and charged SEPARATELY at a later date closer to fulfilment. After shipping fees are added in, you will be notified via email before you're charged. Placing a pre-order from this page constitutes an agreement that you have read and understand this. See the estimated shipping section near the bottom of the Kickstarter page for more.
Latest Updates from Our Project:
January Update – Quick Update, New Draft Inbound
10 months ago
– Sat, Jan 20, 2024 at 10:23:21 AM
Hiya, folks! Not a ton of exciting news to report. Just important to me to stick to the schedule of updates on the 20th each month, so you all can rely on that.
Through the holidays, my family had multiple illnesses tear through us, which really threw a wrench in progress these past few weeks (and made for a rather unfun holiday season). So that definitely set things back a bit. However I'm still moving along, continuing to get more of the runes, subclasses, spells, and races laid out and revised, and of course more art commissioned.
Alpha v0.3 this coming week!
I'll have the next draft ready for you all in just a couple days. The content that you've already seen is really getting nicely refined at this point, having gone through multiple rounds of revision and feedback. I'm quite happy with it!
That being said, please continue to feel free to reach out with any thoughts or questions you have, either directly to my email [email protected] or in the #kickstarter-general channel on the Spectre Creations Discord server.
I'm happy to hear from you regarding anything in Alpha v0.2, or after v0.3 releases this week, especially if you get a chance to live playtest something!
As a final note, I just wanted to say I really appreciate the excitement you all have shown following along as this project progresses. Doing my best to keep pushing through the inevitable hurdles and get the best content I can out to you all. Thanks, friends.
– Tony
December Update – Playtest Releases and Progress
11 months ago
– Wed, Dec 20, 2023 at 01:24:46 PM
Greetings, folks! Monthly update here—as a reminder, you can expect these on the 20th of every month!
Check your BackerKit downloads for the latest Alpha!
If the PDF is part of your pledge, you should've received an email from BackerKit last weekend to download the Alpha Playtest v0.2 doc. (If you haven't received it, please feel free to reach out to me!) Took a bit longer than I wanted; I've been brainstorming/working on some new features, like how to format the alphabetical reference tables and how/where to include each of the rune names written out in their respective runic language. Here's an example of the current way that's being implemented:
Early feedback on this seems to be quite positive! The intent is for there to be at least 1 or 2 fully illustrated rune items for each language, such as the Infernal 'Acuity' and 'Fury' runes on a sword (see below). However, I want to make sure that every rune is depicted visually in some way near its respective item description to really help play into the fantasy of runes and fire up the imagination, so the above is my current solution for that.
My goal has been to continue sending out Alpha playtests, then ultimately Beta playtests, every month until the book is finished—collecting and implementing your feedback all the while. And I'm aiming to have v0.3 to you all within the next two weeks.
Feedback. If you look through the Alpha PDF—particularly if you get a chance to use any of the content in live play—I'd love to hear from you! Please direct feedback to [email protected] or the #kickstarter-general channel on the Spectre Creations Discord server.
Status Update
Content for the book is shaping up pretty well. By my count, we're about 90% through the nearly 500 runes that will be in the book. (The remaining ones are mostly from the Stretch Goal languages.) We're similarly through about 80-90% of the race options, with the subclasses probably being closer to around 75% done—mostly because those require a fair bit more time spent on balance and development.
For those keeping up with the playtests, you'll notice that not all of this has been included in the Alpha releases yet. This is primarily due to the time it takes to get everything laid out and through a first round of editing—since as you may have noticed, I almost never release something that I don't consider to be at an acceptably presentable level.
Speaking of which, I've enlisted the help of another talented creator (Ben) who is helping develop, edit, and generally refine the content in the book. He and Ryan have been extremely helpful throughout this process, and I know we'll all be grateful for the mark they leave on the project.
As I'd projected might be the case over the past few updates, the final PDF will indeed be coming along further into the Winter than the initial estimate. Importantly though, a substantial portion of the book is available for you to use now, with progressively more coming in each playtest, which have been very successful in gathering feedback. So thank you all for that!
As always, feel free to reach out here, by email, or on Discord if you have any questions! I hope you all have a wonderful holiday season.
– Tony
November Update – Alpha v0.2 on the way + Progress
about 1 year ago
– Mon, Nov 20, 2023 at 03:04:09 PM
Hi folks,
I've got another monthly update to share how things are progressing and what to expect next!
Alpha PDF v0.2 soon!
I've gotten lots of great critiques from folks on the first Alpha draft released a few weeks ago. (If you haven't gotten it yet and believe you should've, reach out to me and I'll get you sorted.) Feedback is continuously welcome, especially if you've had a chance to live playtest something—even if that feedback is just sharing a particular moment you had fun with a rune or feature or lore you've included in your games. I love to hear about it all!
The second Alpha doc will be sent out by the end of the month, so be on the lookout for that!
This draft will include:
5 more Runic Languages (Abyssal, Druidic, Gnomish, Sylvan, and Undercommon) plus their runes—for a total of 9 languages and about 175 runes.
7–8 more full race/subrace options—which will cover about 80% of the race options that will be in the book.
2–3 more subclasses—which will cover about two-thirds of the subclasses that will be in the book.
Lots of revisions throughout to the runes, races, subclasses, and spells that were included in Alpha v0.1—thanks for your feedback!
"Where can I provide Feedback?"
I figure it's good to reiterate: You can direct feedback to [email protected] or the #kickstarter-general channel on the Spectre Creations Discord server. If necessary, you can share feedback in the comments here on this Update, but Kickstarter comments really aren't a great format for doing so, so I'd much prefer feedback via email or Discord.
Updated Timeline
As noted on the project page, the original estimate for the final PDF to be sent out was the end of December. From processing feedback and revising current content, to finishing up the remaining pieces of content, to working with artists and designers for more art and languages, we're certainly making lots of great progress!
If I had to estimate right now, I'd say that the content of the book itself—as in, the stuff you can use in your games—should be completed pretty close to that, probably around mid-January. However, we'll also still need to finish up any final pieces of art that will be included as well as continue gathering feedback and refining everything to polish it up and make it perfect before sending to print, so I'm estimating the final PDF to be complete around mid-late February.
The good news is that, as I mentioned in the September update, even if the final release of the PDF is pushed along further into the Winter, there will already have been multiple, progressively larger Alpha playtests and likely a complete Beta draft of the book in your hands well before then.
Of course, the side effect of the final PDF being released later in the Winter is that the manufacturing and ultimately the shipment of physical products may also get pushed further along. The original goal for that was this coming June, and I'll continue working to make that happen, but that may also get pushed further into the Summer.
I will continue to update you all each month as things progress! Thanks for your continued excitement and sharing your thoughts on it all. Next Alpha release in a week or so. See you soon!
– Tony
CCoR Alpha Playtest #1 is out!
about 1 year ago
– Thu, Nov 02, 2023 at 03:27:00 PM
Hiya folks!
Alpha Playtest v0.1 is now available via BackerKit
If the PDF for Caliya's Chronicle of Runes is part of your order—and you've completed your survey—you should be receiving an email notifying you that you have a new download available. (If you don't receive this email and believe you should have, message me here or on Discord, or email me at [email protected] and I'll get it sorted out ASAP!)
Thisis not a complete draft. These Alpha drafts are inherently a work-in-progress. (There may be blank spaces on pages still where art or notes will fill in later, the page numbers will jump from section to section, etc.) Nevertheless, these playtests are vital for starting to gather feedback on the content in the book, particularly for player options!
This draft includes:
Lore for 4 Runic Languages + 73 Runes (Celestial, Draconic, Elvish, Giant)
Nothinghere is set in stone. There isn't a codified Table of Contents included yet, as the page numbers and sections are still in flux. (However, I've made sure to thoroughly bookmark the PDF so you can quickly jump between sections.) Essentially everything at this stage is subject to change, so we are open to any and all feedback and nothing should be taken as 100% final.
"Where can I provide Feedback?"
Please direct feedback to [email protected] or the #kickstarter-general channel on the Spectre Creations Discord server. If necessary, you can share feedback in the comments here on this Update, but Kickstarter comments really aren't a great format for doing so, so I'd much prefer feedback via email or Discord.
I know I had hoped to have this out by the end of October, so thanks for your patience as I wrapped up this first playtest release!
Kickstarter Spotlight
I also wanted to shoutout a really neat project from Earl of Fife Games called "Dungeons Deep and Caverns Old: Secrets of the Sacred Stone" using their best-selling universal RPG system Heroes & Hardships (4.9/5 stars on DriveThruRPG!).
Here's a note from them:
Dungeons Deep and Caverns Old: Secrets of the Sacred Stone is a dwarven campaign setting and adventure for the universal RPG system Heroes & Hardships. In Secrets of the Sacred Stone, you will explore ancient underground ruins, navigate clan rivalries, experience mysterious magics, and fight dark denizens from the deep. This campaign setting and adventure will be an estimated 100 pages, and will include various digital handouts, maps, and extras to enhance play. This perfect bound, softcover book features thick and durable FSC paper with satin coating, premium color interior, and gorgeous hand-crafted art.
It's fully funded and has just under 2 weeks left to back, so don't miss out!
Thanks, friends! I'll check back in with you all again on the 20th for our monthly update!
– Tony
October Update – Alpha PDF incoming, Adventure update, & more!
about 1 year ago
– Fri, Oct 20, 2023 at 05:41:27 PM
Hi folks,
Fairly quick update today, as I'll have another one for you at the end of the month when the first draft of the book is sent out, but I want to stick to the schedule of putting out an update on the 20th of every month so you all know what to expect!
Have you filled out your Survey?
There are currently 272 backers who haven't yet completed their survey. Even if you only pledged for digital content, this survey is still required in order for BackerKit to start distributing your rewards.
If you are having trouble locating your survey or don't think you've received one, you can follow this link (https://chronicle-of-runes.backerkit.com/) and enter the email address associated with your Kickstarter account to get a new one sent to you. If you still have trouble, please feel free to message me here on Kickstarter or email me at [email protected] and we can get you sorted out.
Caliya's Chronicle of Runes Alpha PDF is coming!
Ryan and I have been hard at work getting content and the layout ready for this release, and I'm very excited to get it out to you! I'll reiterate that the draft I send out in a little over a week will be an "Alpha" version, meaning it will not be a complete draft of the book. It will include the lore and runes for several of the languages, as well as quite a few player options (races, subclasses, spells, etc.) that you can start using and playtesting.
There is still plenty more to come—more art, more runes, more player options, and more refinement via feedback from playtesters (including you!)—but I want to get a version of the book in your hands ASAP, even if it isn't finalized for a few months yet.
Adventure Art Update!
At the $100k funding mark, we unlocked a surprise Stretch Goal: the Ascensionof the Behidra adventure, which is an optional companion supplement to Caliya'sChronicle of Runes. It will come in two forms: digital ($5 PDF) or physical ($20 softcover), and you can still preorder it on BackerKit if you'd like!
The adventure features a cult of Kobold Vipers (Behir-Kobolds) seeking to deify their religious icon—an ancient and terrifying amalgamation of Behir and Hydra!
We also, with the final Stretch Goal, unlocked a bit of additional content to be included in this adventure: two subclasses (Oath of the Seekers Paladin and Serpent Domain Cleric), as well as a new Group Patron ("The Seekers")—an organization that hunts down long-lost knowledge, magic items, and runes! If you're looking to further explore worldbuilding via runes, this adventure is sure to provide a wealth of inspiration for your games.